Developed by ResazrX

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A turquoise river winding between forested cliffs and grassy plateaus, with mountains on the horizon.

Gameplay

One journey, from first steps to a home

AUVRELITH follows the rhythm of a life in the wild: set out, endure, raise, settle, ignite and delve deeper. Each chapter feeds the next.

Close view of the explorer from behind, gazing over the valley and distant mountains.Concept art

01 · Set out

Explore on foot

Every journey in AUVRELITH starts with your own two boots. Walk the world in first person — climb ridges, follow rivers and read the land before you decide where to settle.

  • First-person exploration

    In current build

    Move through the world physically, at ground level.

  • Varied regions

    In current build

    Forests, plains, mountains, water and harsher lands beyond.

  • Wildlife

    In current build

    Creatures that live in, and move through, the landscape.

The explorer swings an axe into a large tree trunk in a sunlit forest.Concept art

02 · Endure

Survive the wilds

The land provides, but only to those who prepare. Gather what you need, keep yourself fed and rested, hunt, and recover when the world pushes back.

  • Gathering

    In current build

    Timber, stone and the raw materials of a new life.

  • Survival needs

    In current build

    Look after yourself between expeditions.

  • Hunting

    In current build

    Track and hunt wildlife for what it provides.

  • Crafting

    In current build

    Turn raw materials into tools and supplies.

Close view of a riverside settlement with timber houses, a stone bridge and a water wheel.Concept art

03 · Raise

Build it by hand

Construction is manual and physical. Choose your ground, lay out your buildings and watch a camp become a settlement — then step back and run it from above.

  • Manual construction

    In current build

    Place and build structures yourself.

  • Overhead settlement management

    In current build

    Rise above your settlement to plan and manage it.

  • Storage

    In current build

    Keep materials and supplies organised.

A timber house with glowing windows at sunset, surrounded by a fenced garden, lanterns and a windmill, with the explorer walking up the path.Concept art

04 · Settle

Live inside it

Your House is a real place. Walk through the door into a physical interior, furnish it, store your things, and come back to it exactly as you left it.

  • Enterable House

    In current build

    A physical interior you walk into in first person.

  • Furnishing

    In current build

    Place furniture and shape the interior.

  • Persistent saves

    In current build

    Your home and settlement are saved as you leave them.

  • More enterable buildings

    In development

    Bringing physical interiors to further building types.

A fortified town with towers and a stone bridge over a river, glowing under a pink and orange sunset.Concept art

05 · Ignite

Power your settlement

Light is earned. Build a generator, store energy in a battery and distribute settlement power — until the lamp inside your House glows at night.

  • Generator

    In current build

    Produce power for your settlement.

  • Battery

    In current build

    Store energy for when you need it.

  • Settlement power

    In current build

    Connect buildings to your power supply.

  • Powered interior lighting

    In current build

    Lamps inside your House that run on settlement power.

Illustration · Official art coming

06 · Delve

Discover what lies beneath

There is more to the world than its surface. Caves, rock and hidden resources reward the curious — and push your settlement forward.

  • Caves

    In current build

    Underground spaces to explore.

  • Excavation & geology

    In current build

    Dig into the ground and learn what it holds.

  • Progression

    In current build

    Unlock new regions and technologies as you grow.

The explorer sits on a boulder overlooking a lake valley and distant mountains.Concept art

Play your way

Single Player

In current build

A complete, standalone AUVRELITH experience. Your world, your settlement, your pace — no server required.

  • The full journey from first steps to a powered settlement
  • Your world is saved locally and waits for you
  • Designed to stand on its own, not as a trial of online play
An explorer with a backpack stands on a grassy ridge, looking across a wide valley of forests, waterfalls and a river settlement towards snow-capped mountains.

See where it happens

Every chapter needs a world

Forests, valleys, rivers, mountains and harsher lands beyond — meet the regions of AUVRELITH.