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An explorer with a backpack stands on a grassy ridge, looking across a wide valley of forests, waterfalls and a river settlement towards snow-capped mountains.

The World

A world worth exploring

From sheltering forests to harsh mountains and the caves beneath, AUVRELITH is a stylised, handcrafted world full of life, resources and adventure. Every region asks something different of you.

Regions

Read the land

Clear silhouettes, recognisable biomes and a palette you can navigate by. Where you are should always be legible at a glance.

A turquoise river winding between forested cliffs and grassy plateaus, with mountains on the horizon.Concept art

Rivers, Lakes & Coast

The world's lifelines

Rivers carve canyons through the land, lakes gather in the valleys and the coast marks the edge of the known world. Water shapes where life — and you — will settle.

  • Water
  • Canyons
  • Shorelines
The explorer swings an axe into a large tree trunk in a sunlit forest.Concept art

Forests

Where every journey begins

Dense, sheltering woodland full of timber, cover and life. The forests are generous to new arrivals — and easy to get lost in.

  • Timber
  • Shelter
  • Wildlife
The explorer sits on a boulder overlooking a lake valley and distant mountains.Concept art

Plains & Valleys

Open ground to call your own

Rolling grassland and wide valleys with long sightlines and room to grow. Many settlements will start here, between the trees and the water.

  • Open land
  • Settlement ground
  • Long views
An explorer with a backpack stands on a grassy ridge, looking across a wide valley of forests, waterfalls and a river settlement towards snow-capped mountains.Concept art

Mountains

Always on the horizon

Snow-capped peaks and sheer cliffs rise above every valley. Harsh, high and demanding — and visible from almost everywhere you stand.

  • Stone
  • Altitude
  • Harsh weather
Illustration · Official art coming

Desert

Sun-scorched and unforgiving

Dry, open land where water is scarce and preparation matters. A test for any explorer who travels too far from home.

  • Heat
  • Scarcity
  • Open sand
Illustration · Official art coming

Frozen Regions

Silent, white and cold

Ice and snow stretch beyond the mountains. The cold is its own enemy here, and only the well-prepared return.

  • Cold
  • Snowfields
  • Isolation
Illustration · Official art coming

Caves

The world beneath the world

Below the surface, caves open into dark spaces of rock and resource. What you dig up underground can change what you build above it.

  • Rock
  • Resources
  • Darkness

Region art is concept art or a labelled illustration. The world continues to evolve throughout development.

Art direction

From first light to lamplight

Painterly, warm and readable. AUVRELITH's look is built around beautiful daylight, warm sunsets and the cosy glow of a settlement at night.

An explorer with a backpack stands on a grassy ridge, looking across a wide valley of forests, waterfalls and a river settlement towards snow-capped mountains.

First light

Clear skies and long views across the valley.

A fortified town with towers and a stone bridge over a river, glowing under a pink and orange sunset.

Golden hour

Warm light on stone, water and distant towers.

A timber house with glowing windows at sunset, surrounded by a fenced garden, lanterns and a windmill, with the explorer walking up the path.

Lamplight

Windows glow as the settlement settles in.

A turquoise river winding between forested cliffs and grassy plateaus, with mountains on the horizon.

Out there, and back again

Find your ground. Then build on it.

Exploration is only half the story. See how a camp becomes a settlement — and a settlement becomes home.