
Online World
A shared world, built carefully
Alongside the complete single-player game, AUVRELITH is building toward a persistent online world where every player raises their own settlement beside others.
Current development
What the foundations already do
These pieces work in development builds today. They are the groundwork for the online world — tested in development, not yet released to players.
Shared persistent world
One world that keeps existing between sessions, shared by everyone in it.
Multiple players
Many explorers living in the same world at the same time.
Player identity
Each player is recognised as themselves, every time they return.
Separate settlements
Every player builds their own settlement — not a shared base.
Settlement ownership
Your settlement belongs to you, and the world knows it.
Reconnect persistence
Drop out and come back to find everything as you left it.
Restart persistence
The world and its settlements survive server restarts.

Future vision
Beyond the foundations
These ideas are part of the long-term direction for the online world. They are planned, not built — and will only be presented as features once they exist.
- Planned
Alliances
Settlements choosing to stand together.
- Planned
Raids
Risk and reward between settlements.
- Planned
Wars
Larger conflicts across the shared world.
Single player stays whole
Online is an addition, never a requirement
AUVRELITH's single-player experience is complete on its own. The online world grows beside it.