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A More Living World
A look at the work going into making the world of AUVRELITH feel inhabited — from wildlife in the landscape to the regions waiting beyond the next ridge.
A world worth exploring has to feel like it was there before you arrived, and that it carries on when you look away.
Life in the landscape
Wildlife is part of the world rather than decoration placed on top of it. Creatures inhabit the land you travel through — and some of them are worth hunting.
Regions with character
From sheltering forests and open valleys to mountains, water, desert, frozen land and the caves below, each region of AUVRELITH is meant to be recognisable at a glance and to ask something different of you.
Header image: concept art.

