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A turquoise river winding between forested cliffs and grassy plateaus, with mountains on the horizon.
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WorldDevelopmentDevelopment update · date unverified

A More Living World

A look at the work going into making the world of AUVRELITH feel inhabited — from wildlife in the landscape to the regions waiting beyond the next ridge.

A world worth exploring has to feel like it was there before you arrived, and that it carries on when you look away.

Life in the landscape

Wildlife is part of the world rather than decoration placed on top of it. Creatures inhabit the land you travel through — and some of them are worth hunting.

Regions with character

From sheltering forests and open valleys to mountains, water, desert, frozen land and the caves below, each region of AUVRELITH is meant to be recognisable at a glance and to ask something different of you.

Header image: concept art.

Related updates

A timber house with glowing windows at sunset, surrounded by a fenced garden, lanterns and a windmill, with the explorer walking up the path.
DevelopmentDevelopment update · date unverified

Settlement Power Comes Online

Generators, batteries and settlement power are now part of AUVRELITH — and the first lamp inside your House can glow on the energy you produce.

Close view of a riverside settlement with timber houses, a stone bridge and a water wheel.
DevelopmentDevelopment update · date unverified

Step Inside: Your House Is a Real Place

The House is now a physically enterable building. Walk through the door and into a real interior you can live in.