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Building Toward a Shared World
An honest look at the online direction of AUVRELITH: what the foundations already do, and what remains part of the future vision.
AUVRELITH is designed as a complete single-player game. Alongside it, we're building the foundations of a shared, persistent online world.
What the foundations support today
In development, the online architecture already supports:
- A shared persistent world with multiple players.
- Player identity.
- A separate settlement for every player, with clear ownership.
- Progress that survives reconnecting and server restarts.
What comes later
Ideas such as alliances, raids and wars are part of the long-term vision. They are planned, not built — and we'll only talk about them as features once they exist.
Header image: concept art.

