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A fortified town with towers and a stone bridge over a river, glowing under a pink and orange sunset.
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OnlineDevelopmentDevelopment update · date unverified

Building Toward a Shared World

An honest look at the online direction of AUVRELITH: what the foundations already do, and what remains part of the future vision.

AUVRELITH is designed as a complete single-player game. Alongside it, we're building the foundations of a shared, persistent online world.

What the foundations support today

In development, the online architecture already supports:

  • A shared persistent world with multiple players.
  • Player identity.
  • A separate settlement for every player, with clear ownership.
  • Progress that survives reconnecting and server restarts.

What comes later

Ideas such as alliances, raids and wars are part of the long-term vision. They are planned, not built — and we'll only talk about them as features once they exist.

Header image: concept art.

Related updates

A timber house with glowing windows at sunset, surrounded by a fenced garden, lanterns and a windmill, with the explorer walking up the path.
DevelopmentDevelopment update · date unverified

Settlement Power Comes Online

Generators, batteries and settlement power are now part of AUVRELITH — and the first lamp inside your House can glow on the energy you produce.

Close view of a riverside settlement with timber houses, a stone bridge and a water wheel.
DevelopmentDevelopment update · date unverified

Step Inside: Your House Is a Real Place

The House is now a physically enterable building. Walk through the door and into a real interior you can live in.